Answer by belvita
u must use mouse raycast for something like this add this to ur update func Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); GameObject urOBJ=GameObject.FindWithTag("urobjTAGname"); if(...
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use this instead of !transform.renderer.isVisible): //disable it from view gameObject.renderer.enabled = false; //also disable the gameobjects collider gameObject.collider.enabled =false;
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Did you even instantiate these objects on runtime? If not they do not even exist so unity can't find them.i dont c that u did instantiate any gameobjects.
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Can u try like this: inside update function if (Input.GetMouseButtonDown(0)) { // when button clicked... gui = "no"; } RaycastHit hit; // cast a ray from mouse pointer: Ray ray =...
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u can use this if( Physics.Raycast( ray,out hit) ) { if(hit.collider.gameObject.tag=="urcharacter") { oncharacter=true; } else{ oncharacter=false; } private void OnGUI() { if(oncharacter==true) { //...
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change if(other.name=="player") to other.gameObject.tag=="player" please vote me if it works ,thank u
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i will help u but please vote me i help so many people but they do not appreciate thanx .attach this to the gameobject u wanna flip change the buttons a or d how u want. using UnityEngine; using...
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why dont u create a plane and attach your sprite to the plane object then make the plane object transparent/cutout in the editor so now u got sprites on an invisible 3d game object and all you have to...
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For this task U must use orthographic camera and If u use fpc firs per cont...... U must disable the mouse look script inside character controller and u must Change the first person controller script...
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Make it more obvious lease wat u mean by image targeting it can mean a lot of things
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Do not use mesh colliders if it is a serious mesh u got on ur cars the calculation takes time for unity instead delete mesh collider and add a box collider for ur cars and other objects
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This is how u do it ,if I understand u correctly GameObject instance = Instantiate(thePrefab,transform.position,Quaternion.identity)as GameObject; instance.rigidbody.AddForce(transform.right*50);...
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I see that u do not use raycasthit in ur update function this causes unity not to be able to calculate where on each frame ur raycast is hit.for proper raycast detection change the design of ur code...
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Try this this.gameObject.rigidbody.AddForce(transform.right*50); Or change transform.right to ur required direction
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u need 2 show some code .How u want the character to move ? when u press a key? show some codes
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u must do like this, without the word new u will get that error okay!hope i haave helped u please vote,thank u Vector3 temp=new Vector3(transform.position.x,charControl.height -...
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Check if either ur plane game objects. Is trigger option is enabled on the inspector if yes uncheck is trigger If u are using first person controller they have attached colliders so that is not a...
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Of course it is possible. function Update () { var hit : RaycastHit; if (Physics.Raycast (transform.position, -Vector3.up, hit,1)) { var distanceToOtherobject= hit.distance; Distancereached=true; } }...
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you mean u want to get the world coordinates? if yes then: GameObject x=Instantiate (prefab, new Vector2(Input.mousePosition.x, Input.mousePosition.y, Quaternion.identity); public Transform target;...
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ok done for you attach this script 2 ur camera create a prefab in unity and attach the object that u want to instantiate to that prefab then after attaching the code below to camera drag your prefab to...
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Unity can not find the object you want to create ,check ur code carefullyc.check if u attached ur prefab to a public variable from inspector if u using prefabs
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Try to convert ur java script code to c# code and access gamenumber variable from ur converted c# code.
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Esselam. what you mean by slow? .does it run slow during runtime or in the development view? Ur computers specs r high enough 2 meet all da requirements to run unity fast
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**Put the code below inside Update function havent tested the code but it should work** public GameObject mygameobject; if(Input.GetKey("w")) {...
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r u using fpc(firs person controller?) if yes bring him up on the scene view until its bottom doesnt collide with ur platform and also the FPC has its own collider so click on FPC on the right side...
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create a folder in unity where ever u like click on Assets select import new Asset then find your model,animation ,what ever u want to import
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when the player clicks on the object the object is plane very thin like in 6nmBj.jpg file then when the player clicks on it u can do: transform.localScale += Vector3(0,0,0.1); increase the scale of the...
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