Answer by belvita
Try this this.gameObject.rigidbody.AddForce(transform.right*50); Or change transform.right to ur required direction
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u need 2 show some code .How u want the character to move ? when u press a key? show some codes
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u must do like this, without the word new u will get that error okay!hope i haave helped u please vote,thank u Vector3 temp=new Vector3(transform.position.x,charControl.height -...
View ArticleAnswer by belvita
Check if either ur plane game objects. Is trigger option is enabled on the inspector if yes uncheck is trigger If u are using first person controller they have attached colliders so that is not a...
View ArticleAnswer by belvita
Of course it is possible. function Update () { var hit : RaycastHit; if (Physics.Raycast (transform.position, -Vector3.up, hit,1)) { var distanceToOtherobject= hit.distance; Distancereached=true; } }...
View ArticleAnswer by belvita
you mean u want to get the world coordinates? if yes then: GameObject x=Instantiate (prefab, new Vector2(Input.mousePosition.x, Input.mousePosition.y, Quaternion.identity); public Transform target;...
View ArticleAnswer by belvita
ok done for you attach this script 2 ur camera create a prefab in unity and attach the object that u want to instantiate to that prefab then after attaching the code below to camera drag your prefab to...
View ArticleAnswer by belvita
Unity can not find the object you want to create ,check ur code carefullyc.check if u attached ur prefab to a public variable from inspector if u using prefabs
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Try to convert ur java script code to c# code and access gamenumber variable from ur converted c# code.
View ArticleAnswer by belvita
Esselam. what you mean by slow? .does it run slow during runtime or in the development view? Ur computers specs r high enough 2 meet all da requirements to run unity fast
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**Put the code below inside Update function havent tested the code but it should work** public GameObject mygameobject; if(Input.GetKey("w")) {...
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r u using fpc(firs person controller?) if yes bring him up on the scene view until its bottom doesnt collide with ur platform and also the FPC has its own collider so click on FPC on the right side...
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create a folder in unity where ever u like click on Assets select import new Asset then find your model,animation ,what ever u want to import
View ArticleAnswer by belvita
when the player clicks on the object the object is plane very thin like in 6nmBj.jpg file then when the player clicks on it u can do: transform.localScale += Vector3(0,0,0.1); increase the scale of the...
View ArticleAnswer by belvita
use this instead of !transform.renderer.isVisible): //disable it from view gameObject.renderer.enabled = false; //also disable the gameobjects collider gameObject.collider.enabled =false;
View ArticleAnswer by belvita
Did you even instantiate these objects on runtime? If not they do not even exist so unity can't find them.i dont c that u did instantiate any gameobjects.
View ArticleAnswer by belvita
Can u try like this: inside update function if (Input.GetMouseButtonDown(0)) { // when button clicked... gui = "no"; } RaycastHit hit; // cast a ray from mouse pointer: Ray ray =...
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u can use this if( Physics.Raycast( ray,out hit) ) { if(hit.collider.gameObject.tag=="urcharacter") { oncharacter=true; } else{ oncharacter=false; } private void OnGUI() { if(oncharacter==true) { //...
View ArticleAnswer by belvita
change if(other.name=="player") to other.gameObject.tag=="player" please vote me if it works ,thank u
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