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Channel: Answers by "belvita"
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Answer by belvita

i will help u but please vote me i help so many people but they do not appreciate thanx .attach this to the gameobject u wanna flip change the buttons a or d how u want. using UnityEngine; using...

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Answer by belvita

why dont u create a plane and attach your sprite to the plane object then make the plane object transparent/cutout in the editor so now u got sprites on an invisible 3d game object and all you have to...

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Answer by belvita

For this task U must use orthographic camera and If u use fpc firs per cont...... U must disable the mouse look script inside character controller and u must Change the first person controller script...

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Answer by belvita

Make it more obvious lease wat u mean by image targeting it can mean a lot of things

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Answer by belvita

Do not use mesh colliders if it is a serious mesh u got on ur cars the calculation takes time for unity instead delete mesh collider and add a box collider for ur cars and other objects

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Answer by belvita

Can u go deep with your main cam like zooming in images will look better this also happens when directional light is used not properly

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Answer by belvita

This is how u do it ,if I understand u correctly GameObject instance = Instantiate(thePrefab,transform.position,Quaternion.identity)as GameObject; instance.rigidbody.AddForce(transform.right*50);...

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Answer by belvita

Try using transform .position instead of translate

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Answer by belvita

Please show some codes

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Answer by belvita

I see that u do not use raycasthit in ur update function this causes unity not to be able to calculate where on each frame ur raycast is hit.for proper raycast detection change the design of ur code...

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Answer by belvita

u must use mouse raycast for something like this add this to ur update func Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); GameObject urOBJ=GameObject.FindWithTag("urobjTAGname"); if(...

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Answer by belvita

u must use mouse raycast for something like this add this to ur update func Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); GameObject urOBJ=GameObject.FindWithTag("urobjTAGname"); if(...

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Answer by belvita

use this instead of !transform.renderer.isVisible): //disable it from view gameObject.renderer.enabled = false; //also disable the gameobjects collider gameObject.collider.enabled =false;

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Answer by belvita

Did you even instantiate these objects on runtime? If not they do not even exist so unity can't find them.i dont c that u did instantiate any gameobjects.

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Answer by belvita

Can u try like this: inside update function if (Input.GetMouseButtonDown(0)) { // when button clicked... gui = "no"; } RaycastHit hit; // cast a ray from mouse pointer: Ray ray =...

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Answer by belvita

u can use this if( Physics.Raycast( ray,out hit) ) { if(hit.collider.gameObject.tag=="urcharacter") { oncharacter=true; } else{ oncharacter=false; } private void OnGUI() { if(oncharacter==true) { //...

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Answer by belvita

change if(other.name=="player") to other.gameObject.tag=="player" please vote me if it works ,thank u

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Answer by belvita

i will help u but please vote me i help so many people but they do not appreciate thanx .attach this to the gameobject u wanna flip change the buttons a or d how u want. using UnityEngine; using...

View Article

Answer by belvita

why dont u create a plane and attach your sprite to the plane object then make the plane object transparent/cutout in the editor so now u got sprites on an invisible 3d game object and all you have to...

View Article

Answer by belvita

For this task U must use orthographic camera and If u use fpc firs per cont...... U must disable the mouse look script inside character controller and u must Change the first person controller script...

View Article
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